Game Build's - Open Source - MOULa updates

Game Builds - MOULA updates - Open Source

Build 902 posted by Chogon, Cyan Employee April 15th, 2011 as posted on Forum

We are already reaping benefits from MOULa open source! Almost all of today's update has been provided by fans.
- Security fixes provided by the "Grey Hats"
- "Bevin" name changed to "Hood" as provided by dragossh (the name was kept short to fit all text fields). But as D'Lanor pointed out only new neighborhoods will get the name "Hood".
- and a small hidden change by me for future stuff.
Hopefully, more to come...
Thanks, Chogon

Build 905 posted by Chogon, Cyan Employee Feb 8th, 2012 as posted on Forum

We are getting ready to release Build 905! There are several fixes and new features - but the biggest is the fixing of the Minkata sparkie! Most all of these updates were created by fans and their efforts are very much appreciated by Cyan Worlds but mostly by everyone who plays MOULa.
The current plan is to do the update during next Monday's (Feb 13th, 2012) server restart. This will mean that the MOULa outage will be a bit longer as we do the update. Watch for Dexter's or Tor'i's MOULa Outage message.
And a very big special note: The OpenUru Minkata Test Shard was a tremendous help in keeping Cyan Worlds MOULa's costs down. This has 1) cut down my time/cost by only getting working changes (iterations are a time killer), 2) cut down the Cyan World's internal QA team costs in that they only have to do a verification of changes and 3) cut down server costs since we didn't have to create a beta test server. So, a big thanks! to all the people involved in the OpenUru Minkata Test Shard! Including all the testers!
Thanks, Chogon
Changes in the 905 build:
  • From Christian Walther:
    Bugfix - Relto books will open to last page viewed (previously only worked for the first two pages)
    Bugfix - Fixed egg room private channel and Teledahn buckets for newer versions of Python (precautionary change)
    Bugfix - Fix a potential crash when resizing SDL tuples, if ever used (precautionary change)
  • From Cyan Worlds, D'Lanor and Robert The Rebuilder:
    Bugfix - The Minkata sparklie fix!
  • From D'Lanor:
    Bugfix - Remove players from private egg room chat channel if they link out
    Feature - Unknown senders of buddy messages are added to the Recents lists
    Bugfix - Phil's Relto hut
    camera no longer affects others when a player disengages the bookshelf
  • From Adam Johnson:
    Bugfix - Fixed Jalak column saving/loading

  • From Cyan Worlds:
    Feature - A "Donate" button has been added to the game login dialog

Build 906 posted by Chogon, Cyan Employee March 26, 2012 as posted on Forum

This is a small but urgent build to fix a newly uncovered problem.
For most newly created avatars the bookshelf linking books would not work. This is now fixed with this build.
Thanks, Chogon

Build 912 posted by Chogon, Cyan Employee May 29, 2012 as posted on Forum

Hi everyone,
Build 912 is another successful update from the fan developers! There is some really good new features added like cut and paste to the KI!. As well as many bugs squished.
Special thanks to Christian Walther and Mac_Fife for helping with the verification during the update.
Here is a list of fixes that are in this build:
    - Fix for the Er'cana bakery elevator getting stuck permanently
    - Relto visitors should not see blank pages in the city book
    - Make Calendar Star SDL Consistent
    - Fix inconsistent behavior of city book clasp
    - Fix unclickable left-arrow in KI when destination is top of category list
    - Improve Big KI player list sorting
    - Fix the fearless quabs bug
    - Improved video resolution code
    - Allow plNotify variable events to carry integers in addition to floats & Replace bookshelf workaround by improved fix
    - Disable broken bahro stone share symbols
    - Avatar clothing fix
    - Basic clipboard functionality
    - DST Fix
    - Fix Landing Behaviors
    - Fix an Aspect Ratio Assumption

Please go to http://wiki.openuru.org/index.php?title=MOULa_Update_2012-05-29_Verification for more detail.

Thanks, Chogon

Build 912  - a physics change

The Jumping changes from build 912 - tests & understanding it ? ... by -  TrapperDave

What is PhysX ?   Physics ? .... the way your avatar moves around ( some call it jumping ) in uru
PhysX
is a proprietary realtime physics engine middleware SDK. It was developed by Ageia, our current engine in Build 1.906 & 1.912
Bullet is an open source physics engine featuring 3D collision detection, soft body dynamics, and rigid body dynamics. It is used in games, and in visual effects in movies.
The Minkata test shard is currently testing Bullet, that will be a coming update in uru, it will change everrything again !

Build 1.906 VS build 1.912 the last update to Moula

Trapper

traks conducted a test on on the jumping, especially the simple W/J & R/J that made it difficult to follow the old Marker Games.
The change did not change the physics engine, but improved landing from a jump by bending yours knees a little to look more life-like,
also improved the girl avie on jumping. It was not supposed to change the length of the walk / jump & run/ jump. But I was informed on landing with the
with the kees bending it may move your avie slightly foward. I felt the distance was a bit more than slightly. So I decided to make some tests
to discover what that distance was actually?


 

Lyrositors Marker Game Editor 
Below is a Marker Editor Text file for the Physics test, the big ki GPS does not show coordinates in decimals, the editor program has coordinates in 14
decimal places. Since I verified landing in the same markers repeatedly, I assume the coordinates are accruate.

{
"guid": "5122577f-9c0d-407d-b4cc-9bcfcc1a68ef",
"name": "Physics Test GPS",
"markers": [
{
"text": "Starting Spot Ki GPS 0,51,-80",
"age": "city",
"coords": [
-0.05142504721879959,
-133.203369140625,
220.93263244628906
]
},
{
"text": "Alignment Marker Ki GPS 0,51,-80",
"age": "city",
"coords": [
-0.014154501259326935,
-158.77816772460938,
221.21234130859375
]
},
{
"text": "Run - Jump New Build Ki GPS 0,52,-80",
"age": "city",
"coords": [
-0.03650730475783348,
-148.47503662109375,
220.93263244628906
]
},
{
"text": "Walk - Jump New Build Ki GPS 0,52,-80",
"age": "city",
"coords": [
-0.0497019961476326,
-144.33912658691406,
220.93263244628906
]
},
{
"text": "Walk - Jump Old Build Ki GPS 0,52,-80",
"age": "city",
"coords": [
-0.04538595303893089,
-143.21397399902344,
220.93263244628906
]
},
{
"text": "Run - Jump Old Build ( Skydivers Build) Ki GPS 0,52,-80",
"age": "city",
"coords": [
0.08310355246067047,
-147.3914337158203,
220.93263244628906
]
},
{
"text": "Link In Spot Ki GPS 0,50,- 80",
"age": "city",
"coords": [
-0.023211302235722542,
-102.57049560546875,
220.93263244628906
]
},
{
"text": "Lamp Post Ferry Dock",
"age": "city",
"coords": [
-64.89765167236328,
-560.4253540039062,
6.817367076873779
]
},
{
"text": "Railing Post Ferry Dock",
"age": "city",
"coords": [
-57.30329513549805,
-552.2926025390625,
6.817010402679443
]
}
],
"creator": "traks"
}

Results

 Information:
Your KI would also display coordinates in an Age.  The display consists of three coordinates:
Toran Symbol The angle (in Torans) in relation to a designated zero line. In the city, the zero line lies along the path from the Great Zero through the center of Kerath’s Arch. There are 62,500 Torans in a complete circle.
RangeThe distance from the vertical line passing through the center of the Great Zero or Maintainer’s Mark.
This distance is measured in spans. One span is approximately 13.3' or 4.06 m.

Vertical Symbol The vertical distance above or below the horizontal plane of the Great Zero or Maintainer’s Mark. This distance is measured in spans.

 

Conculsion of Data:
The information placed here before was not accurate ( need to verify coordinate system )


It would be interesting to deterime the width of a lampost at the ferry dock ( next project added to many :)
From the photos above they are a little more than marker width ( which would be interesting also )
The Ferry Dock lamps you used to have to go all the way to front edge of the one you were on in order to jump to the next one, now this can stiil be done with new build, but you go all the way to back edge to make the jump, or you will over jump it.
Note the first photo above to see the difference in jumping visually, it appears that if you centered in back of marker you might be able to make an old jump with the new build & land it ? Further testing needs to be done !
This is why there are jumping problems fot the old Marker Quests, due to different jumping lengths.
Thanks to Lyrositor for his client that allows you to use the old jumping stuffs !


 

Minkata test shard

 

The next Physics change is coming soon.
"AdamJohnso: A major restructuring of the PhysX implementation is being tested ....... "
"Lyrositor: What these changes consist of is just a rewrite of the PhysX code, even though it is a pretty substantial rewrite."
 I need to do more testing in the Minkata shard !
The first thing I learned is that combo jumping is no longer possible at all. However kicking leaves in Kadish & bones in Teledahn prison area is realistic & more easy. I have done little testing on other jumping ? More later .......


 

Bullet Physics

 

Bullet Physics may be coming in the future, yet another change.
"Lyrositor: Bullet is a far-off dream... but it's what we are aiming for, in order to get cross-platform building"

 

 

 

 

 

MOULa Updates

Game Builds Forum

 

Open Source

 

Minkata shard - test shard